#ifndef _EDITORSCRIPTENGINE_
#define	_EDITORSCRIPTENGINE_

#include "Scripting/Scripting.hpp"

/**
 * Script engine to run editor based scripts.
 */
class EditorScriptEngine{
private:
    ScriptEngine scriptEngine;
public:

    EditorScriptEngine();

    void startup(Scriptable* editor);
    
    bool input();
    void update();

};

#endif